History of e-LearningThe term e-Learning was coined about 15 years ago and generally refers to digital content with a technology interface, often Internet-enabled. This includes CD-ROM games or training courses, a virtual classroom within a learning management system (LMS), self-directed searches on the Internet, shared documents, and online books. To enable learning, regardless of the form that learning takes, we seek to capture learners’ attention, engage learners in relevant content, and help learners make a connection between learning content and personal job responsibilities. Most experts agree good e-learning is much more than a PowerPoint presentation and depends on the skills of the developer to apply good design principles into the program.
Good e-Learning DesignInstructional design for e-learning is similar to ILT. The ADDIE model (analyze, design, develop, implement, evaluate) is a common instructional design structure for ILT and equally appropriate for e-learning. Good e-learning design starts with a number of assessments. First of all, we must ask how we will measure success of the program. The best time to think about evaluation is during the analysis phase so that evaluation can be built into the program and not dealt with as an after thought. Evaluation is a critical element of any learning program. Future blog postings will address learning program evaluation. Additional questions during the analysis phase include:
- What are the learners’ needs?
- What level of detail is required?
- What activities will deliver relevance to learners?
- How much time is available?
- How will the program be delivered?